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in site.Found 582 results. Showing results 21 to 40.
- Load the Trucks! In this game for two players, children take turns spinning one of two spinners in order to collect enough Cuisenaire Rods to fill four trucks, each of which carries a 10-centimeter-long "load." Score: 0% Table of contents
- Mirror Monster Children build a Cuisenaire Rod arrangement on one side of a line drawn on a grid. Then they build the mirrored image of the arrangement in an effort of make a symmetrical figure, a "mirror monster." Score: 0% Table of contents
- Mystery Trains Children follow a set of clues to make one or more Cuisenaire Rod trains. Score: 0% Table of contents
- Bank-5! Using white, yellow, and orange Cuisenaire Rods to represent pennies, nickels, and dimes respectively, children find and compare the different amounts that can result from groups of five "rod-coins." Score: 0% Table of contents
- Copy and Repeat Children use Cuisenaire Rods to form patterns by repeating given designs. They then determine the number of rods in the patterns. Score: 0% Table of contents
- Rod Lotto In this game for two to four players, children take turns picking Cuisenaire Rods from a bag and placing matching rods on their game boards in an effort to be the first to completely cover their game board. Score: 0% Table of contents
- Jumping Frogs Pretending that a Cuisenaire Rod of a chosen color is a jumping frog, children move the rod along a number line. They then compare the "jumps" taken by several "frogs." Score: 0% Table of contents
- How Many Two-Car Trains? Children select Cuisenaire Rods, then find and record the two-car trains whose lengths match the selected rods. Score: 0% Table of contents
- Cover the Giraffe Children cover the outline of a giraffe using a specified set of Cuisenaire Rods. They compare their work and try to identify as many different solutions as possible. Score: 0% Table of contents
- Build a Boat Children make "boats" using Cuisenaire Rods and then estimate how many white rods are needed to cover the shape of their boat. Score: 0% Table of contents
- Challenge Match In this game for two players, children take turns matching two-car Cuisenaire Rod trains to a single rod in an effort to be the last to make a two-car train. Score: 0% Table of contents
- Thirteen Is Out! In this game for two players, children take turns deciding whether to put a white, red, or light green Cuisenaire Rod on a game board in an effort to avoid being the one to cover the number thirteen. Score: 0% Table of contents
- What's in a Scoop? Children take scoopfuls of Cuisenaire Rods. Then they find different ways to determine the number of white rods that could replace the rods in their scoop. Score: 0% Table of contents
- Sides of a Triangle Children search for combinations of Cuisenaire Rods that will cover the sides of a triangle exactly. Score: 0% Table of contents
- Rod Toys Children use Cuisenaire Rods to design "toys." Then they find the cost of their toys based on an assigned value for the white rod. Score: 0% Table of contents
- Circle Puzzles Children investigate the various ways a Geoboard circle can be cut into five parts. Score: 0% Table of contents
- Farm Fences Children make polygons on their Geoboards and sort them by number of sides. Score: 0% Table of contents
- Shapes from Four Squares Children try to make all the different shapes that can be made by putting together four units squares on their Geoboards. Score: 0% Table of contents
- From A to Z In this game for two players, children take turns making secret letters on their Geoboards and describing them to the other player who tires to make the letters from the information given. Score: 0% Table of contents
- Inside, Outside Children make a closed Geoboard shape and determine if there is more space inside or outside the shape. Score: 0% Table of contents