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- Base Ten Blocks Bingo In this game for three or four players, children take turns picking groups of Base Ten Blocks and calling out the numbers they represent. Children cover the called numbers that appear on their gameboards in an effort to be the first to cover three numbers in a row. Score: 0% Table of contents
- Hide and Decide Children get a glimpse of a group of Base Ten Blocks and then guess its value based on their recollection of what they saw. Score: 0% Table of contents
- Who's Got the Most? In this game for two to five players, children use Base Ten Blocks to model two 2-digit numbers. They collect points depending on whether the sum of their numbers represents the greatest number of longs or the greatest number of units. Score: 0% Table of contents
- How Many Can You Hold? Children estimate and then count the number of Base Ten Blocks and then guess its value based on their recollection of what they saw. Score: 0% Table of contents
- Subtraction Split In this game for two players, children draw cards to determine whether to use Base Ten Blocks to build a number on a place-value mat or to take blocks that represent a number off the mat. Then children spin a spinner to compare the value of the blocks remaining on the mat to an inequality. Score: 0% Table of contents
- Looking For Length Children envision the length of a Base Ten long to help them estimate the lengths of various classroom objects. They record their estimates, measure the objects with Base Ten units, and then compare their estimates to the actual measurements. Score: 0% Table of contents
- What Price Lunch? Children use Base Ten Blocks to model an amount of money. Then they pick cards that indicate other amounts, which they model with blocks, in an effort to collect enough blocks to represent $5. Score: 0% Table of contents
- Balance of Values Children compare the values of different groups of Base Ten units. They do this by estimating, by weighing two groups of units and determining the heavier of the two, and then by counting to find how many more units are in the heavier group than in the lighter one. Score: 0% Table of contents
- Way to Pay Using Base Ten units, longs, and flats to represent pennies, dimes, and dollars respectively, children find two or more block combinations with which to pay for something they want to buy. Score: 0% Table of contents
- Number Builder Children use Base Ten Blocks to build secret numbers. Then they give clues about their secret numbers that their partners can use to try to build them. Score: 0% Table of contents
- Race for a Flat In this game for two pairs of children, players take turns rolling number cubes and finding the sums of the numbers rolled. They take Base Ten Blocks to represent the sums in an effort to be the first to accumulate blocks with a total value of 100. Score: 0% Table of contents
- What's the Difference? In this game for two players, children use Base Ten Blocks to find given differences as they move around a gameboard in an effort to be the first to get to the finish line. Score: 0% Table of contents
- Making Rectangles Children try to make as many different rectangles as possible with 12 Base Ten unit blocks Score: 0% Table of contents
- Making Patterns Children use Base Ten Blocks to build and repeat patterns. They analyze their partners' patterns and extend them. Score: 0% Table of contents
- Race to Clear the Mat In this game for three or four players, children take turns rolling two number cubes to determine the value of the Base Ten Blocks to remove from their place-value mat in an effort to be the first to clear all the blocks of their mat. Score: 0% Table of contents
- Build a Bug House Children build structures with Base Ten Blocks. They compare their structures by estimating the value of each. Then they count units to find the actual value of each structure and compare their counts to their estimates. Score: 0% Table of contents
- Feed the Birds Children use Base Ten Blocks to model two addition facts and two related subtraction facts. Score: 0% Table of contents
- Sum It Up! Children use Base Ten Blocks to model a number as the sum of two addends. Then they find ways to model the same number with different pairs of addends. Score: 0% Table of contents
- Rod Squeeze In this game for two players, children solve Cuisenaire Rod sentences, then place the solution rods on their game boards in an effort to leave fewer squares uncovered then their opponent. Score: 0% Table of contents
- Make a Match! Children take turns making secret shapes from Cuisenaire Rods. They describe their shapes to their partners who then try to make shapes that match the descriptions. Score: 0% Table of contents