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Found 594 results. Showing results 21 to 40.

  1. What Price Lunch?
    Abstract: Children use Base Ten Blocks to model an amount of money. Then they pick cards that indicate other amounts, which they model with blocks, in an effort to collect enough blocks to represent $5.
    Children use Base Ten Blocks to model an amount of money. Then they pick cards that indicate other amounts, which they model with blocks, in an effort to collect enough blocks to represent $5. Score: 0% Table of contents
  2. Balance of Values
    Abstract: Children compare the values of different groups of Base Ten units. They do this by estimating, by weighing two groups of units and determining the heavier of the two, and then by counting to find how many more units are in the heavier group than in the lighter one.
    Children compare the values of different groups of Base Ten units. They do this by estimating, by weighing two groups of units and determining the heavier of the two, and then by counting to find how many more units are in the heavier group than in the lighter one. Score: 0% Table of contents
  3. Way to Pay
    Abstract: Using Base Ten units, longs, and flats to represent pennies, dimes, and dollars respectively, children find two or more block combinations with which to pay for something they want to buy.
    Using Base Ten units, longs, and flats to represent pennies, dimes, and dollars respectively, children find two or more block combinations with which to pay for something they want to buy. Score: 0% Table of contents
  4. Number Builder
    Abstract: Children use Base Ten Blocks to build secret numbers. Then they give clues about their secret numbers that their partners can use to try to build them.
    Children use Base Ten Blocks to build secret numbers. Then they give clues about their secret numbers that their partners can use to try to build them. Score: 0% Table of contents
  5. Race for a Flat
    Abstract: In this game for two pairs of children, players take turns rolling number cubes and finding the sums of the numbers rolled. They take Base Ten Blocks to represent the sums in an effort to be the first to accumulate blocks with a total value of 100.
    In this game for two pairs of children, players take turns rolling number cubes and finding the sums of the numbers rolled. They take Base Ten Blocks to represent the sums in an effort to be the first to accumulate blocks with a total value of 100. Score: 0% Table of contents
  6. What's the Difference?
    Abstract: In this game for two players, children use Base Ten Blocks to find given differences as they move around a gameboard in an effort to be the first to get to the finish line.
    In this game for two players, children use Base Ten Blocks to find given differences as they move around a gameboard in an effort to be the first to get to the finish line. Score: 0% Table of contents
  7. Making Rectangles
    Abstract: Children try to make as many different rectangles as possible with 12 Base Ten unit blocks
    Children try to make as many different rectangles as possible with 12 Base Ten unit blocks Score: 0% Table of contents
  8. Making Patterns
    Abstract: Children use Base Ten Blocks to build and repeat patterns. They analyze their partners' patterns and extend them.
    Children use Base Ten Blocks to build and repeat patterns. They analyze their partners' patterns and extend them. Score: 0% Table of contents
  9. Race to Clear the Mat
    Abstract: In this game for three or four players, children take turns rolling two number cubes to determine the value of the Base Ten Blocks to remove from their place-value mat in an effort to be the first to clear all the blocks of their mat.
    In this game for three or four players, children take turns rolling two number cubes to determine the value of the Base Ten Blocks to remove from their place-value mat in an effort to be the first to clear all the blocks of their mat. Score: 0% Table of contents
  10. Build a Bug House
    Abstract: Children build structures with Base Ten Blocks. They compare their structures by estimating the value of each. Then they count units to find the actual value of each structure and compare their counts to their estimates.
    Children build structures with Base Ten Blocks. They compare their structures by estimating the value of each. Then they count units to find the actual value of each structure and compare their counts to their estimates. Score: 0% Table of contents
  11. Feed the Birds
    Abstract: Children use Base Ten Blocks to model two addition facts and two related subtraction facts.
    Children use Base Ten Blocks to model two addition facts and two related subtraction facts. Score: 0% Table of contents
  12. Sum It Up!
    Abstract: Children use Base Ten Blocks to model a number as the sum of two addends. Then they find ways to model the same number with different pairs of addends.
    Children use Base Ten Blocks to model a number as the sum of two addends. Then they find ways to model the same number with different pairs of addends. Score: 0% Table of contents
  13. Rod Squeeze
    Abstract: In this game for two players, children solve Cuisenaire Rod sentences, then place the solution rods on their game boards in an effort to leave fewer squares uncovered then their opponent.
    In this game for two players, children solve Cuisenaire Rod sentences, then place the solution rods on their game boards in an effort to leave fewer squares uncovered then their opponent. Score: 0% Table of contents
  14. Make a Match!
    Abstract: Children take turns making secret shapes from Cuisenaire Rods. They describe their shapes to their partners who then try to make shapes that match the descriptions.
    Children take turns making secret shapes from Cuisenaire Rods. They describe their shapes to their partners who then try to make shapes that match the descriptions. Score: 0% Table of contents
  15. Load the Trucks!
    Abstract: In this game for two players, children take turns spinning one of two spinners in order to collect enough Cuisenaire Rods to fill four trucks, each of which carries a 10-centimeter-long "load."
    In this game for two players, children take turns spinning one of two spinners in order to collect enough Cuisenaire Rods to fill four trucks, each of which carries a 10-centimeter-long "load." Score: 0% Table of contents
  16. Mirror Monster
    Abstract: Children build a Cuisenaire Rod arrangement on one side of a line drawn on a grid. Then they build the mirrored image of the arrangement in an effort of make a symmetrical figure, a "mirror monster."
    Children build a Cuisenaire Rod arrangement on one side of a line drawn on a grid. Then they build the mirrored image of the arrangement in an effort of make a symmetrical figure, a "mirror monster." Score: 0% Table of contents
  17. Mystery Trains
    Abstract: Children follow a set of clues to make one or more Cuisenaire Rod trains.
    Children follow a set of clues to make one or more Cuisenaire Rod trains. Score: 0% Table of contents
  18. Bank-5!
    Abstract: Using white, yellow, and orange Cuisenaire Rods to represent pennies, nickels, and dimes respectively, children find and compare the different amounts that can result from groups of five "rod-coins."
    Using white, yellow, and orange Cuisenaire Rods to represent pennies, nickels, and dimes respectively, children find and compare the different amounts that can result from groups of five "rod-coins." Score: 0% Table of contents
  19. Copy and Repeat
    Abstract: Children use Cuisenaire Rods to form patterns by repeating given designs. They then determine the number of rods in the patterns.
    Children use Cuisenaire Rods to form patterns by repeating given designs. They then determine the number of rods in the patterns. Score: 0% Table of contents
  20. Rod Lotto
    Abstract: In this game for two to four players, children take turns picking Cuisenaire Rods from a bag and placing matching rods on their game boards in an effort to be the first to completely cover their game board.
    In this game for two to four players, children take turns picking Cuisenaire Rods from a bag and placing matching rods on their game boards in an effort to be the first to completely cover their game board. Score: 0% Table of contents